Monday, 7 May 2012

Final Crit




Baring in mind my game was pretty bare at the time of the final crit, i had fallen a bit behind. But the information i received back on my game environment was very useful and apart from the obvious making the map more interesting, bigger and to texture, i was able to find out about collidings within my game which i hadnt noticed.  I have taken all these points on board and attempted to fix them up to improve my game environment

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