Wednesday 23 January 2013

timeline & storyboard


Alien Invasion



Intro 20-30 seconds

Shot 5

-       1. Camera slowly panning around room – close up of heart monitor machine with the heart beeping noise, movement in the room, light swinging a little, cluttering of metals coming together
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-       2. Camera close up from behind Jeffs head, lifts up slowly, then make the camera act as if the aliens are further away then they actually are (trainspotting maybe??)
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-       3. Zoom in on eyes and opens, noises coming form aliens
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-     4.   Looks up and falls back, almost faints
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-       5. Aliens freak out that Jeff awakes, but she squints her eyes to try figure out what is happening
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-       6. Can see silhouette of aliens, blurry vision, confused





-       7. Camera (shoulder height) pans from Jeffs side of the table, over the screen, to the Aliens side, where they are playing with Jeffs phone. Jeff doesn’t know whats going on behind the screen, thinks shes being operated on.
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-       8. Audience realizes that they aren’t operating on Jeff, and the camera flash goes off, aliens freak out again.
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-       9. Aliens jump back and drop the camera


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-       10. Jeff quickly jumps up off the table, grabs the camera, and runs out of the operating room.
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-      11.  Jeff runs through a hallway and sees a bright light creeping through doors down the hall and runs to it.
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-       12. Pushes the door open and jumps into the light, where she wakes up in her bedroom thinking she just had a bad dream.

-      13.  Jeff is amazed and astonished at how real the dream felt, so she grabs her phone and at her surprise sees a picture of the aliens on her phone from the operating table.
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-       14. More photos appear of the aliens together cracking jokes like a side reel with a real film frame as the credits appear.


Tuesday 15 January 2013

Blend Shapes and Deformers Maya

Maya


Blend shapes and deformers

Main use for blendshapes: Facial expressions

Basically if your not happy with the way something looks you can use the blend shape to correct it

Blend shapes – allow you to blend between shapes

Example:
Create 4 cubes, all same size

Leave master as it is, transform the other 3 cubes
Select all 4 cubes, the last one being the original, create deformers – blend shape  - options – blend shape node – name it!!!



open master cube, inputs, blendshape (name) – and will be able to blend the master cube

blend shapes need to go underneath binding and controller, can check this (inputs – all inputs)

and then apply controllers and set driven keys



Thursday 10 January 2013

Communication Theory COP


Communication Theory

Lecture 10 – 10/1/2013

Aims:

To introduce key themes and concepts in semiotics
To explore key theories and theorists in the field of structural linguistics
To explore uses of semiotics in the analysis of art & design

Defining semiotics
Ferdinand De Saussure defined semiology – a study of sign systems
He separated the word (sign) from the meaning is not inherent within the sign
He also separated the act of speech (la parole) from the system of language (la langue)
Semiotics is a form of metal language – a language about language
Systems and structures (the context of the sign) dictate somewhat the reading

Advertising is a system
Film is a system
Systems of communication, different signs of what they do because there is an agreement of what they mean

What do these colours signify?
Green – go, grass
Blue – water, Chelsea

Put a picture of crisps next to the colours and it makes you think of the flavors – salt and vinegar, cheese and onion.

Difference
Saussure tells us that meaning is established in differentiation
Rather than establishing what it is we establish what it is now
“Concepts… are defined not positively, in terms of their content, but negatively nu contrast with other….


Connotation and denotation
Provides us with ‘levels’ or ‘orders’ of signification
Roland Barthes warns that denotation is not literal meaning but is naturalized through language
Most evident where signifiers merely refer to other signifiers

Myth
Myths are signs that are culturally informed
Barthes linked myths to ideology – ‘Bourgeouis ideology… turns culture into nature (1974)

Syntagm and paradigm
Syntagm – a series or collection of signifiers within a ‘text’ eg a sentence
Syntagmatic relations – how signifiers within a syntagm relate to eachother
Paradigm – signifiers that relate through function or relative meaning eg. Boy/man, male/female
Paradigmatic relation – how paradigmatic signifiers contrast and construct meaning

Metaphor and metonym
Are both non-literal forms of signification, as such require a level of interpretation

Metaphor is where one signifier is replaces with another of similar concept or character metonymy is where a signifier stands in for another to which it is conceptually or physically a part of. (Displacement)
A part to represent the whole or the whole represent the part… association along a chain of signification

The greatest movie ever sold
Movie about his task of making a movie, in his search for funding and product placement for his movie. (a meta movie)

Structuralism
Is the term used for the broad application of semiotics/semiology to a range of sign systems
Further than the application solely to linguistics
Structuralism emphasizes structures or systems of signification…
            Not what it means but how it comes to mean
Semiotic linguistic terms/structures act as analogies for other systems

Post structuralism
While structuralism focuses on the structures of meaning in any signifying system…
Post structuralism focuses on the interpreter/reader and the precarious nature of meaning
Structuralism reduces everything to related elements within a signifying system
This is authoritarian in nature
It assumes the presence of meaning (the metaphysics of presence) logocentrism
            Anything that does not fit discarded or ignored
Post structuralisms aim to deconstruct assumptions and emphasis the plurality of interpretation

Difference
Jacques Derrida established this term both in development of Saussure and disagreement
Differer – To differ and to defer
Differance is both differing and deferring simultaneously
Derrida states that meaning is not only established in difference/opposition but is also being deferred

Intertextuality
‘every text is from the outset under the jurisdiction of other discourses which impost a universe on it’ (Julia Kristeva)
Intertextuality describes how text are constructs /collages of previous texts…
When writers write they are also written

Simulacra
Jean Baudrillard introduces the idea of hyperreality in prepresentation… a copy without an original
That we have lost the ability to recognize the difference between nature and artificiality
“The territory no longer precedes the map, nor does it survive it. It is nevertheless the map that precedes the territory – precession of simulacra – that engenders the territory” (JB)

Stages of simulacra
1.     the image is a clear counterfeit of the original (pre modern)
2.     distinctions between the copy and original begin to break-down through mass-production and distribution (modern)
3.     pure simulacra where the copy precedes and determines the teal (post modern)

Considerations for art and design
Considerations in analyzing art and design?
Considerations in creating art and design?

Tuesday 8 January 2013

Alien designs













Concentrating on my characters eyes, i sense its a massive part of the aliens personality. His mouth will be covered as it's going to be based in a doctors operating room he will be dressed appropriately in either a doctors blazer or scrubs. The aliens are fairly dubious and i want that to show in the way they act and look. Alot of the time aliens are associated with big black eyes, seeming intimidating and scary but the doctor aliens aren't the scary type.

Monday 7 January 2013

Lord of the Rings: Fellowship of the Ring


It's taken me a long time to sit down and watch Lord of the Rings and i've finally managed to do it. It was appropriate that after the first movie ended it would be of great interest to see how it was made. I was fully blown back by the visual effects and animation used in the film, for example Gollum. It didn't concern to me the different techniques that were used to exaggerate how small the hobbits were aswel. I took down notes of interesting techniques and quotes that part of the senior crew spoke about in interviews.


Lord of the Rings: Fellowship of the Ring

From Book to Script

Peter Jackson – Director/co-writer/producer
Fran Walsh – Co-writer
Philippa Boyens – Co-writer
Andrew Lesnie – DOP
Alex Funke – Miniatures DOP

Had to take 3 books of the rings and break it down to 90-page treatment

First pass at ‘cracking the code’, Peter felt it was almost unfilmable

Lots of adaptations, Lines that Elron said in the book was given to Aragon to say in the movie, but they were still talking his language and saying his words

Miramax wanted to do one movie, Peter needed to convince someone to do it in two. He and Fran presented to Bob Shayne, founder of New Line Cinema. Bob then turned around to say it needed to be 3 movies. The original scripts for two movies then had to be adapted from page one, to make It into three movies.

Collaboration between Philippa, Fran and Peter
Fran and Philippa work close together, writing the scripts, Fran taking it to Peter to reshape. Philippa on the laptop, Fran write by hand, surrounded by notes and paper, and Peter would shoot.

Script would be re-written every day, constantly updating them.

Everyone involved in scenes would sit together and go through them. So everyone would get to know his or her characters on a personal level.

Actors who would own their characters, would all share their ideas

Scenes that were hardest to translate from the book to the film were the exposition scenes, scenes that would have to explain a lot of detail about the plot.

Lots of things in the film that were not in the book. Some scenes that were not in the book added a lot to the movie.

The movie in it’s most simplest form was Frodo carrying the ring, eventually has to go to Mordor to destroy the ring. So characters in the book that didn’t advance the story weren’t added in the movie. Something’s were left untold.

Talking of ideas to bring Mary and Pippin to life more was to steal a firework and light it. It wasn’t in the book but it had energy, it was a party, you want to see some lightness and fun at the front of this movie because it gets very dark. You’re looking for something very unexpected and introducing two characters and saying something about them. Whilst also referencing an event that takes place in the book with Gandolf making a firework into a dragon. So you want everything that you do to hopefully do three or four things in terms of turning that piece of pros into a film. One primary thing you want to do is reveal character.

Lots of time wasting by trying to bring so much of the world to life and explaining some of the cultures to life.

Ring was the source of evil, it had to be animated, to almost become a character in the movie itself. It ends up having personal relationships with Frodo, an intense relationship with Gollum, a powerful relationship with Gandalf and Galadriel. It has a presence right through the fellowship.

Relationship between Fran Walsh and Peter Jackson. Fran was good at putting words on paper and Peter was good at putting words into vision.

Fans will be looking for things that happen in the book. For example, Sam holding Frodo’s hand when he wakes up after being injured.

Whilst doing all the normal stuff when adapting a book to a film, they always wanted to be as accurate as possible and put Tolkein’s thematic into the film.

Storyboards and Pre-vis: Making Words Into Images

Had to plan movies as detailed as possible, little room for error

Pre visualized every shot before filming. Sometimes high level of detail or a sketch. To give everyone a feel for the film and evaluate which scenes are too long.

Storyboarding every frame, so able to work from visual reference. Most basic form pre-viz the film, 2d pencil drawing, nothings moving, no real evidence of camera work. Christian storyboarded most the films Peter has made.

They sit down, Peter describes the shot. Usually one or two drawings is needed. Started storyboarding when writing the script. Peters way of checking that the ideas he has for telling the story are going to work. Storyboards are a cheap part of the movie, and has essentially done the process of making the film, as a director Peters done version number 1. Some directors who see their storyboards on screen, Peter uses his storyboards for inspiration for communication with departments but you knew they were going to change. Storyboards was a starting point not an end point.

Photographing the storyboards as an animatic, video taping each frame of the storyboards, and edited together. Got some local actors in the studio, who read through the script in a recording studio and then edited with the storyboard, Like a comic book with words and music. So you get a feeling for the progression of story and pacing of storytelling

Script was powerful enough that it came across and it designated in that rough form.

Peter wanted to go one further with the storyboards and make it more accurate. By using a lipstick camera, get little toys, and used as a reference point or a set. So storyboards that were done previously were extended on. It was hooked up to a video monitor which had a freeze frame function on, to work out which camera shots he’d want to use. Christian would then sketch out the storyboard that was reflected on the monitor to scale, and would make sense.

Publishing accurate storyboards, when they would walk onto the set, they would be able to find the same angle on the set with the miniature.

Scene of Baggins house. Peter wanted to get a few of the people in the film with a video camera and played characters to figure out scale and space and movement in that scene. Beyond storyboarding they used pre-vis to help tell the story. He wanted to turn his 2d storyboard into 3d moving cameras.

Peter was presence on a lot of the pre-vis, it was a tool that became apparent. Scenes that were born in pre vis are often the more imaginative scenes because you feel brave and your devising the crazy shots with computer, but ultimately the crazy shots play an important part in defining the style of the film.

Peter does a lot of things that shouldn’t work, but do. Hearing something that sounds impossible, Peter manages to puzzle it out.


Director’s commentary

Environment scenes

Combinations of minitures and mat paintings and various waterfalls photographed from different places in New Zealand. Computer genered ruin’s. Peter flew round in a helicopter without ariel crew shooting scenes. Had doubles that he took down to the South Island. ‘Hero fellowship shot’ was done against blue screens, with a scene plate of the South Island of New Zealand.

The big ring close up, a large ring was used, about 6” in diameter.  So they could get the ring closer to the lens.

Shooting of the troll referes to harry howsend

Scale

Approach was take whatever it takes to get the shot.

Big Rigs – put people into big rigs, and over sized costumes
Scale doubles – face replacements, small and big sets
Forced perspective – if you have two people of the same height, and you want to make one of them look smaller you take that person further away from the camera. Based up on a camera being static restricted to movements of pan and tilt only. Two identical sets for Bilbo Baggin’s house was created, one large one for Bilbo and a small one for Gandalf. Every prop had to be built for two different scales
Scale compositing – where we shoot each actor seeperately and later put the two pieces of film back together and composite them into one.
Forced perspective with a moving camera – once you start to move the camera it gives away the illusion of one person being further away when you want them to look like their side by side. A technique was used to keep the illusion with the camera moving at the same time. You have the camera on a motion control dolly making it move in and out or side to side, but you have another smaller dolly that’s electronically hooked to it and does the exact same motion but sort of in a counter movement, everytime you move one way on one dolly, the other one immediately responds.

Miniatures

The bigger the miniature the more realistic it would look
Rule of shooting miniatures is to shoot short so the audience just assumes it’s real.