Monday, 23 April 2012

The Computer Game Design Course; Gathering Materials

The Computer Game Design Course; principles, practices, and techniques for the aspiring games designer.


Written by Jim Thompson, published by Thames and Hudson

Gathering Materials

To develop the idea you must start to gather material that will inspire your work.
Look for written and visual references.
Research includes not just existing games, but to be as broad as possible. 
Quite often it is the discovery of an apparently unrelated piece of data which can inspire a true creative insight.
(wikipedia, Gamasutra, game design sites, first hand material, real life inspirations, moodboards, sketches & notes)

Steven Spielberg is reputed to have had the inspiration for the mothership in Close Encounters of The Third Kind while sitting in his car looking at the pattern of LA street lights at night. 


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