Monday, 23 April 2012

The Computer Game Design Course; Game Concept


The Computer Game Design Course; principles, practices, and techniques for the aspiring games designer.

Written by Jim Thompson, published by Thames and Hudson

Breaking the idea down into it's component parts and identifying their individual development needs.

Asset artwork - concept drawings of game assetc etc. characters, levels, vehicles to develop the feel of the game.
Interface - at basic level it begins when the player loads the game and must navigate to the point where he starts to play. On screen info is also presented to the player during gameplay. (tells you what to do)
Story - If the game is an adventure style game with a story this will need as much care over its development as a film script or novel would.
Level Design - games consist of stages or levels, as the player progresses through a game, the levels generally increase in difficulty and the story develops.
Game mechanics - crucial factor in its design, the game mechanics directly affect the way a player experiences a game.
Audio - A designers role at this stage is to suggest sound effects and dialogue to give the sound engineers direction in their work.

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