American
Cinematographer – A Cop gone wrong
George
Turner
September 1998
Source: American Cinematographer, September
1998, Vol. 79 Issue 9, p88, 8p
Item: 505760640
Because most of the film's exteriors were
shot night-for-night, the city also proved to be a gigantic lighting job. There
are many deep-focus shots looking up and down long streets past the landmark
series of arches, some of which are still there today. To add the appropriate
ambience, studio technicians dumped trash everywhere, and wind machines swirled
the debris around.
The picture's most remarkable photographic
feat is its opening scene, an unbroken 31/4-minute crane shot which ordinarily
would have been composed of a series of separate shots. The action covers
several blocks of downtown Venice from an amazing array of angles, including
close-ups, low tracking shots, very long shots and bird's-eye views. It is
further complicated by being elaborately night-lighted, and there is a lot of
detail and activity on the border-town street.
The camera seems to float through the
action, gliding in all directions, without a glitch.
One of the most violent and harrowing
sequences in any film is the murder of Grandi in the cramped hotel room. The
room is dark, with illumination from a flashing neon sign outside the window.
Quinlan, a drunken ogre, pounces savagely on the much smaller Grandi, and the
fight rages all around the unconscious Susan. Garotting his victim at last,
Quinlan drapes the corpse over the brass bedstead. A "shock" scene
comes later, when Susan awakes and we see, from her POV, an upside-down
close-up of the dead man's distorted face and bulging eyes.
Most of the picture consists of hard-lit
night scenes with jagged, opaque shadows and, toward the end, a few Dutch
tilts. Day exteriors were done without fill lights. A few auto interiors were
filmed on the process stage, but most were done on location with the camera
mounted on the car. The hard-edged style is broken inside Tanya's brothel, the
only place where music is sweet, lighting is diffused, shadows are soft and
camera angles are resolutely "normal."
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