The DFGA year 2 class ran an exhibition for our game art machinima module for the public to come and see. Each group displayed 3 boards of their development work, beginning drawings and final outcomes. We had two projectors show casing the playable environment for the audience to experiment with and the other showing everyones game trailers.
We had around two weeks to put our work together, create name cards, make a show reel, design posters, spread the word and organise the space.
It was quite an informal exhibition, everyone was walking around talking amongst eachother discussing own work whilst guests and friends were felt the need to take part and immerse themselves in our environments. It was a pleasant feeling seeing the audience ingage in our games and questioning the skills and tools. Seeing everybodys work come together i felt bought a great sense of unity and togetherness as a class that i'd never seen before.
The experience was insightful and helpful to future class projects and exhibitions. There is so much effort that requires skill and patience that goes into a module of this sort and it was good to see people appreciate our work. It means that development work we are proud of is never wasted after a project.
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