Blend shapes and deformers
Main use for blendshapes: Facial expressions
Basically if your not
happy with the way something looks you can use the blend shape to correct it
Blend shapes – allow you to blend between shapes
Example:
Create 4 cubes, all same size
Leave master as it is, transform the other 3 cubes
Select all 4 cubes, the last one being the original, create
deformers – blend shape - options –
blend shape node – name it!!!
open master cube, inputs, blendshape (name) – and will be able
to blend the master cube
blend shapes need to go underneath binding and controller,
can check this (inputs – all inputs)
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