Tuesday, 15 January 2013

Blend Shapes and Deformers Maya

Maya


Blend shapes and deformers

Main use for blendshapes: Facial expressions

Basically if your not happy with the way something looks you can use the blend shape to correct it

Blend shapes – allow you to blend between shapes

Example:
Create 4 cubes, all same size

Leave master as it is, transform the other 3 cubes
Select all 4 cubes, the last one being the original, create deformers – blend shape  - options – blend shape node – name it!!!



open master cube, inputs, blendshape (name) – and will be able to blend the master cube

blend shapes need to go underneath binding and controller, can check this (inputs – all inputs)

and then apply controllers and set driven keys



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