Monday, 5 November 2012
Pathway concept
I searched haunted pathways online and found this interesting pathway leading up to which looks like a graveyard. Using photoshop, i increased the noise median to 60 in order to make the audience to look down the same pathway in a different perspective. I want to aim to make the player feel at unease whilst walking through the environment and wonder whats coming round the corner.
Thinking of ways to block off open space to limit the size of the environment and where the character can move around. I attempted a detailed sketch on photoshop that i wasn't happy with but it's a bit of concept and an idea.
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OUDF505
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